// MNetworkVarNames = GameTime_t m_timeLastUpdate
// MNetworkVarNames = STrooperFOWEntity m_vecFOWEntities
class CCitadelTrooperMinimap : public CBaseEntity
{
public:
    // MNetworkEnable
    // MNetworkPriority = 32
    GameTime_t m_timeLastUpdate;
    // MNetworkEnable
    // MNetworkPriority = 32
    CUtlVectorEmbeddedNetworkVar<STrooperFOWEntity> m_vecFOWEntities;
};