// MNetworkVarNames = GameTime_t m_timeLastUpdate
// MNetworkVarNames = STrooperFOWEntity m_vecFOWEntities
class CCitadelTrooperMinimap : public CBaseEntity
{
public:
// MNetworkEnable
// MNetworkPriority = 32
GameTime_t m_timeLastUpdate;
// MNetworkEnable
// MNetworkPriority = 32
CUtlVectorEmbeddedNetworkVar<STrooperFOWEntity> m_vecFOWEntities;
};