// MNetworkVarNames = GameTime_ t m_ timeLastUpdate
// MNetworkVarNames = STrooperFOWEntity m_ vecFOWEntities
class CCitadelTrooperMinimap : public CBaseEntity
{
public:
// MNetworkEnable
// MNetworkPriority = 32
// MNotSaved = !!UNKNOWN!!
GameTime_ t m_ timeLastUpdate;
// MNetworkEnable
// MNetworkPriority = 32
// MNotSaved = !!UNKNOWN!!
CUtlVectorEmbeddedNetworkVar<STrooperFOWEntity> m_ vecFOWEntities;
};