class CCitadelRegenComponent : public CEntityComponent
{
uint8 pad_ 0008[8];
public:
// MNotSaved = !!UNKNOWN!!
GameTime_ t m_ flLastRegenThinkTime;
float32 m_ flRegenAccumulator;
private:
uint8 pad_ 0018[328];
};class CCitadelRegenComponent : public CEntityComponent
{
uint8 pad_ 0008[8];
public:
// MNotSaved = !!UNKNOWN!!
GameTime_ t m_ flLastRegenThinkTime;
float32 m_ flRegenAccumulator;
private:
uint8 pad_ 0018[328];
};