class CCitadelProjectile_ImmobilizeTrap : public CCitadelProjectile
{
public:
GameTime_t m_flStartTime;
Vector m_vecStartPos;
Vector m_vecEndPos;
GameTime_t m_flProjectileLandTime;
private:
uint8 pad_0908[928];
};class CCitadelProjectile_ImmobilizeTrap : public CCitadelProjectile
{
public:
GameTime_t m_flStartTime;
Vector m_vecStartPos;
Vector m_vecEndPos;
GameTime_t m_flProjectileLandTime;
private:
uint8 pad_0908[928];
};