class CCitadelProjectile_ ImmobilizeTrap : public CCitadelProjectile
{
public:
GameTime_ t m_ flStartTime;
Vector m_ vecStartPos;
Vector m_ vecEndPos;
GameTime_ t m_ flProjectileLandTime;
private:
uint8 pad_ 0878[1600];
};class CCitadelProjectile_ ImmobilizeTrap : public CCitadelProjectile
{
public:
GameTime_ t m_ flStartTime;
Vector m_ vecStartPos;
Vector m_ vecEndPos;
GameTime_ t m_ flProjectileLandTime;
private:
uint8 pad_ 0878[1600];
};