// MNetworkVarNames = float m_flProgress
// MNetworkVarNames = int m_nNumPushers
class CCitadelPayload : public CCitadelAnimatingModelEntity
{
    uint8 pad_0C18[24];
public:
    CModifierHandleTyped<CCitadelModifierAura> m_hPusherAura;
    CModifierHandleTyped<CCitadelModifierAura> m_hBlockerAura;
private:
    uint8 pad_0C60[24];
public:
    // MNetworkEnable
    float32 m_flProgress;
    // MNetworkEnable
    int32 m_nNumPushers;
};