// MNetworkVarNames = float m_flProgress
// MNetworkVarNames = int m_nNumPushers
class CCitadelPayload : public CCitadelAnimatingModelEntity
{
uint8 pad_0C18[24];
public:
CModifierHandleTyped<CCitadelModifierAura> m_hPusherAura;
CModifierHandleTyped<CCitadelModifierAura> m_hBlockerAura;
private:
uint8 pad_0C60[24];
public:
// MNetworkEnable
float32 m_flProgress;
// MNetworkEnable
int32 m_nNumPushers;
};