// MNetworkVarNames = CCitadelMinimapComponent::Storage_t m_CCitadelMinimapComponent
// MNetworkVarNames = int32 m_eLootType
// MNetworkVarNames = int32 m_nCurrencyValue
// MNetworkVarNames = string_t m_iszModelName
// MNetworkVarNames = float m_flModelScale
// MNetworkVarNames = EHANDLE m_hTargetPlayer
// MNetworkVarNames = float m_flFallRate
class CCitadelItemPickup : public CCitadelAnimatingModelEntity
{
uint8 pad_0C18[24];
public:
// MNetworkEnable
// MNetworkUserGroup = CCitadelMinimapComponent
// MNetworkAlias = CCitadelMinimapComponent
// MNetworkTypeAlias = CCitadelMinimapComponent
CCitadelMinimapComponent m_CCitadelMinimapComponent;
// MNetworkEnable
int32 m_eLootType;
// MNetworkEnable
int32 m_nCurrencyValue;
// MNetworkEnable
CUtlSymbolLarge m_iszModelName;
// MNetworkEnable
float32 m_flModelScale;
// MNetworkEnable
CHandle<CBaseEntity> m_hTargetPlayer;
// MNetworkEnable
float32 m_flFallRate;
private:
uint8 pad_0C64[12];
public:
Vector m_vHomePosition;
Vector m_vDropPosition;
GameTime_t m_tFirstPickupTime;
private:
uint8 pad_0C8C[22688];
};