// MNetworkVarNames = CCitadelMinimapComponent::Storage_t m_CCitadelMinimapComponent
// MNetworkVarNames = int32 m_eLootType
// MNetworkVarNames = int32 m_nCurrencyValue
// MNetworkVarNames = string_t m_iszModelName
// MNetworkVarNames = float m_flModelScale
// MNetworkVarNames = EHANDLE m_hTargetPlayer
// MNetworkVarNames = float m_flFallRate
class CCitadelItemPickup : public CCitadelAnimatingModelEntity
{
    uint8 pad_0C18[24];
public:
    // MNetworkEnable
    // MNetworkUserGroup = CCitadelMinimapComponent
    // MNetworkAlias = CCitadelMinimapComponent
    // MNetworkTypeAlias = CCitadelMinimapComponent
    CCitadelMinimapComponent m_CCitadelMinimapComponent;
    // MNetworkEnable
    int32 m_eLootType;
    // MNetworkEnable
    int32 m_nCurrencyValue;
    // MNetworkEnable
    CUtlSymbolLarge m_iszModelName;
    // MNetworkEnable
    float32 m_flModelScale;
    // MNetworkEnable
    CHandle<CBaseEntity> m_hTargetPlayer;
    // MNetworkEnable
    float32 m_flFallRate;
private:
    uint8 pad_0C64[12];
public:
    Vector m_vHomePosition;
    Vector m_vDropPosition;
    GameTime_t m_tFirstPickupTime;
private:
    uint8 pad_0C8C[22688];
};