// MNetworkVarNames = CCitadelGameRules * m_pGameRules
class CCitadelGameRulesProxy : public CGameRulesProxy
{
public:
    // MNetworkEnable
    // MNetworkTypeAlias = CCitadelGamerules*
    // MNetworkPriority = 32
    CCitadelGameRules* m_pGameRules;
};