// MNetworkVarTypeOverride = CCitadelFamiliarClone_ MovementServices m_ pMovementServices
// MNetworkIncludeByName = m_ pMovementServices
class CCitadelFamiliarClonePlayerPawn : public CCitadelPlayerPawn
{
uint8 pad_ 20A0[8];
public:
CHandle<CBaseEntity> m_ hFamiliar;
};