// MNetworkVarNames = CHandle< CCitadelBaseAbility> m_hAbilityToTrigger
// MNetworkVarNames = GameTime_t m_SwappedToTime
class CCitadelBaseTriggerAbility : public CCitadelBaseAbility
{
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
CHandle<CCitadelBaseAbility> m_hAbilityToTrigger;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_t m_SwappedToTime;
private:
uint8 pad_0BA8[8];
};