// MNetworkVarNames = CHandle< CCitadelBaseAbility> m_ hAbilityToTrigger
// MNetworkVarNames = GameTime_ t m_ SwappedToTime
class CCitadelBaseTriggerAbility : public CCitadelBaseAbility
{
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
CHandle<CCitadelBaseAbility> m_ hAbilityToTrigger;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_ t m_ SwappedToTime;
private:
uint8 pad_ 0D98[8];
};