// MNetworkVarNames = CHandle< CCitadelBaseAbility> m_hAbilityToTrigger
// MNetworkVarNames = GameTime_t m_SwappedToTime
class CCitadelBaseTriggerAbility : public CCitadelBaseAbility
{
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    CHandle<CCitadelBaseAbility> m_hAbilityToTrigger;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    GameTime_t m_SwappedToTime;
private:
    uint8 pad_0BA8[8];
};