class CAmbientGeneric : public CPointEntity
{
public:
float32 m_radius;
float32 m_flMaxRadius;
soundlevel_t m_iSoundLevel;
dynpitchvol_t m_dpv;
bool m_fActive;
bool m_fLooping;
CUtlSymbolLarge m_iszSound;
CUtlSymbolLarge m_sSourceEntName;
CHandle<CBaseEntity> m_hSoundSource;
CEntityIndex m_nSoundSourceEntIndex;
private:
uint8 pad_0580[24];
};