class CAmbientGeneric : public CPointEntity
{
public:
    float32 m_radius;
    float32 m_flMaxRadius;
    soundlevel_t m_iSoundLevel;
    dynpitchvol_t m_dpv;
    bool m_fActive;
    bool m_fLooping;
    CUtlSymbolLarge m_iszSound;
    CUtlSymbolLarge m_sSourceEntName;
    CHandle<CBaseEntity> m_hSoundSource;
    CEntityIndex m_nSoundSourceEntIndex;
private:
    uint8 pad_0580[24];
};