class CAmbientGeneric : public CPointEntity
{
public:
float32 m_ radius;
float32 m_ flMaxRadius;
soundlevel_ t m_ iSoundLevel;
dynpitchvol_ t m_ dpv;
bool m_ fActive;
bool m_ fLooping;
CUtlSymbolLarge m_ iszSound;
CUtlSymbolLarge m_ sSourceEntName;
// MNotSaved = !!UNKNOWN!!
CHandle<CBaseEntity> m_ hSoundSource;
// MNotSaved = !!UNKNOWN!!
CEntityIndex m_ nSoundSourceEntIndex;
private:
uint8 pad_ 0530[24];
};