// MNetworkVarNames = EHANDLE m_hActiveProjectile
class CAbility_Synth_PlasmaFlux : public CCitadelBaseAbility
{
uint8 pad_0BA0[40];
public:
bool m_bTeleported;
CUtlVector<CHandle<CBaseEntity>> m_vecUniqueHitList;
Vector m_vLastValidTeleportPosition;
GameTime_t m_flProjectileLaunchTime;
GameTime_t m_flProjectileExpireTime;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
CHandle<CBaseEntity> m_hActiveProjectile;
private:
uint8 pad_0C00[392];
};