// MNetworkVarNames = EHANDLE m_hActiveProjectile
class CAbility_Synth_PlasmaFlux : public CCitadelBaseAbility
{
    uint8 pad_0BA0[40];
public:
    bool m_bTeleported;
    CUtlVector<CHandle<CBaseEntity>> m_vecUniqueHitList;
    Vector m_vLastValidTeleportPosition;
    GameTime_t m_flProjectileLaunchTime;
    GameTime_t m_flProjectileExpireTime;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    CHandle<CBaseEntity> m_hActiveProjectile;
private:
    uint8 pad_0C00[392];
};