// MNetworkVarNames = EHANDLE m_ hActiveProjectile
class CAbility_ Synth_ PlasmaFlux : public CCitadelBaseAbility
{
uint8 pad_ 0D90[40];
public:
bool m_ bTeleported;
CUtlVector<CHandle<CBaseEntity>> m_ vecUniqueHitList;
Vector m_ vLastValidTeleportPosition;
GameTime_ t m_ flProjectileLaunchTime;
GameTime_ t m_ flProjectileExpireTime;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
CHandle<CBaseEntity> m_ hActiveProjectile;
private:
uint8 pad_ 0DF0[680];
};