class CAbility_ Synth_ Grasp : public CCitadelBaseAbility
{
public:
CUtlVector<CHandle<CBaseEntity>> m_ vecTetheredEnemies;
private:
uint8 pad_ 0DA8[112];
};class CAbility_ Synth_ Grasp : public CCitadelBaseAbility
{
public:
CUtlVector<CHandle<CBaseEntity>> m_ vecTetheredEnemies;
private:
uint8 pad_ 0DA8[112];
};