// MNetworkVarNames = int m_nFastFireBulletsLeft
// MNetworkVarNames = CCitadelAutoScaledTime m_flBlitzEndTime
class CAbility_Synth_Blitz : public CCitadelBaseAbility
{
public:
    CUtlVector<ShotID_t> m_vecSpecialShots;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    int32 m_nFastFireBulletsLeft;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    CCitadelAutoScaledTime m_flBlitzEndTime;
    bool m_bCanApplyTechAmp;
    bool m_bCanLifesteal;
private:
    uint8 pad_0BDA[448];
};