// MNetworkVarNames = GameTime_ t m_ flNextShootTime
class CAbility_ Synth_ Barrage : public CCitadelBaseAbility
{
public:
ShotID_ t m_ tLastShotID;
private:
uint8 pad_ 0D94[1236];
public:
int32 m_ nProjectilesScheduled;
ParticleIndex_ t m_ ChannelParticle;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_ t m_ flNextShootTime;
};