// MNetworkVarNames = GameTime_t m_flNextShootTime
class CAbility_Synth_Barrage : public CCitadelBaseAbility
{
public:
    ShotID_t m_tLastShotID;
private:
    uint8 pad_0BA4[708];
public:
    int32 m_nProjectilesScheduled;
    ParticleIndex_t m_ChannelParticle;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    GameTime_t m_flNextShootTime;
};