// MNetworkVarNames = GameTime_t m_flNextShootTime
class CAbility_Synth_Barrage : public CCitadelBaseAbility
{
public:
ShotID_t m_tLastShotID;
private:
uint8 pad_0BA4[708];
public:
int32 m_nProjectilesScheduled;
ParticleIndex_t m_ChannelParticle;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_t m_flNextShootTime;
};