class CAbility_Rutger_ForceField : public CCitadelBaseAbility
{
public:
ParticleIndex_t m_hChargingParticle;
ParticleIndex_t m_hExplodeParticle;
Vector m_vSpawnPos;
GameTime_t m_fTimeToDestroyForceField;
bool m_bFirstThink;
private:
uint8 pad_0BB9[448];
};