class CAbility_ Rutger_ ForceField : public CCitadelBaseAbility
{
public:
ParticleIndex_ t m_ hChargingParticle;
ParticleIndex_ t m_ hExplodeParticle;
Vector m_ vSpawnPos;
GameTime_ t m_ fTimeToDestroyForceField;
bool m_ bFirstThink;
private:
uint8 pad_ 0DA9[784];
};