// MNetworkVarNames = bool m_bHasVictims
class CAbility_Mirage_SandPhantom : public CCitadelBaseAbility
{
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
bool m_bHasVictims;
CUtlVector<CModifierHandleTyped<CCitadelModifier>> m_vecVictimModifiers;
private:
uint8 pad_0BC0[128];
};