// MNetworkVarNames = bool m_bHasVictims
class CAbility_Mirage_SandPhantom : public CCitadelBaseAbility
{
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    bool m_bHasVictims;
    CUtlVector<CModifierHandleTyped<CCitadelModifier>> m_vecVictimModifiers;
private:
    uint8 pad_0BC0[128];
};