// MNetworkVarNames = bool m_bBulletFlying
// MNetworkVarNames = bool m_bHasLatchedOnce
// MNetworkVarNames = bool m_bLatched
// MNetworkVarNames = Vector m_vHarpoonTarget
// MNetworkVarNames = float m_flLatchedYaw
// MNetworkVarNames = GameTime_t m_flCloseEnoughStartTime
// MNetworkVarNames = GameTime_t m_flStuckStartTime
// MNetworkVarNames = GameTime_t m_flReelStartTime
class CAbility_Fathom_ReefdwellerHarpoon : public CCitadelBaseAbility
{
public:
bool m_bHitTarget;
Vector m_vPrevPos;
// MNetworkEnable
bool m_bBulletFlying;
// MNetworkEnable
bool m_bHasLatchedOnce;
// MNetworkEnable
bool m_bLatched;
// MNetworkEnable
Vector m_vHarpoonTarget;
// MNetworkEnable
float32 m_flLatchedYaw;
// MNetworkEnable
GameTime_t m_flCloseEnoughStartTime;
// MNetworkEnable
GameTime_t m_flStuckStartTime;
// MNetworkEnable
GameTime_t m_flReelStartTime;
private:
uint8 pad_0BD0[320];
};