// MNetworkVarNames = bool m_bIsVisibleOnMinimap
// MNetworkVarNames = GameTime_t m_flStoppedMovingStartTime
class CAbility_Fathom_LurkersAmbush : public CCitadelBaseAbility
{
    uint8 pad_0BA0[576];
public:
    CModifierHandleTyped<CCitadelModifier> m_hRegenModifier;
    CModifierHandleTyped<CCitadelModifier> m_hInvisModifier;
    // MNetworkEnable
    bool m_bIsVisibleOnMinimap;
    // MNetworkEnable
    GameTime_t m_flStoppedMovingStartTime;
    Vector m_vLastPos;
    float32 m_flDebuffDuration;
    GameTime_t m_flChannelTimeStarted;
    bool m_bWasLatchedWhenCast;
    ParticleIndex_t m_ChargeUpParticle;
};