// MNetworkVarNames = bool m_bIsVisibleOnMinimap
// MNetworkVarNames = GameTime_t m_flStoppedMovingStartTime
class CAbility_Fathom_LurkersAmbush : public CCitadelBaseAbility
{
uint8 pad_0BA0[576];
public:
CModifierHandleTyped<CCitadelModifier> m_hRegenModifier;
CModifierHandleTyped<CCitadelModifier> m_hInvisModifier;
// MNetworkEnable
bool m_bIsVisibleOnMinimap;
// MNetworkEnable
GameTime_t m_flStoppedMovingStartTime;
Vector m_vLastPos;
float32 m_flDebuffDuration;
GameTime_t m_flChannelTimeStarted;
bool m_bWasLatchedWhenCast;
ParticleIndex_t m_ChargeUpParticle;
};