class CAbility_Drifter_BloodBlast : public CCitadelBaseAbility
{
uint8 pad_0BA0[832];
public:
ParticleIndex_t m_SandEffect;
CUtlVector<CHandle<CBaseEntity>> m_vecHitTargets;
};class CAbility_Drifter_BloodBlast : public CCitadelBaseAbility
{
uint8 pad_0BA0[832];
public:
ParticleIndex_t m_SandEffect;
CUtlVector<CHandle<CBaseEntity>> m_vecHitTargets;
};