class CAbility_ Drifter_ BloodBlast : public CCitadelBaseAbility
{
uint8 pad_ 0D90[1456];
public:
ParticleIndex_ t m_ SandEffect;
CUtlVector<CHandle<CBaseEntity>> m_ vecHitTargets;
};class CAbility_ Drifter_ BloodBlast : public CCitadelBaseAbility
{
uint8 pad_ 0D90[1456];
public:
ParticleIndex_ t m_ SandEffect;
CUtlVector<CHandle<CBaseEntity>> m_ vecHitTargets;
};