class CAI_ MotorGroundAnimGraph_ State_ IdleTurn : public CAI_ MotorGroundAnimGraph_ State
{
public:
int32 m_ eType;
Vector m_ vOriginalTargetFacingPosition;
Vector m_ vTargetFacingPosition;
float32 m_ flOriginalAngleDelta;
float32 m_ flTurnSpeed;
bool m_ bWasBlockIdleTurnTagActive;
bool m_ bWasBlockIdleTagActive;
};