class CAI_ FreePass : public CAI_ Component
{
public:
CHandle<CBaseEntity> m_ hTarget;
float32 m_ FreePassTimeRemaining;
CAI_ MoveMonitor m_ FreePassMoveMonitor;
AI_ FreePassParams_ t m_ Params;
};class CAI_ FreePass : public CAI_ Component
{
public:
CHandle<CBaseEntity> m_ hTarget;
float32 m_ FreePassTimeRemaining;
CAI_ MoveMonitor m_ FreePassMoveMonitor;
AI_ FreePassParams_ t m_ Params;
};