class AI_ FreePassParams_ t
{
void* _ _ vftable;
public:
float32 timeToTrigger;
float32 duration;
float32 moveTolerance;
float32 refillRate;
float32 coverDist;
float32 peekTime;
float32 peekTimeAfterDamage;
float32 peekEyeDist;
float32 peekEyeDistZ;
};