enum class AmmoFlags_ t : uint32
{
AMMO_ FORCE_ DROP_ IF_ CARRIED = 1,
AMMO_ RESERVE_ STAYS_ WITH_ WEAPON = 2,
// MPropertySuppressEnumerator
// MEnumeratorIsNotAFlag
AMMO_ FLAG_ MAX = 2,
};enum class AmmoFlags_ t : uint32
{
AMMO_ FORCE_ DROP_ IF_ CARRIED = 1,
AMMO_ RESERVE_ STAYS_ WITH_ WEAPON = 2,
// MPropertySuppressEnumerator
// MEnumeratorIsNotAFlag
AMMO_ FLAG_ MAX = 2,
};