class AI_NavGoal_t
{
uint8 pad_0000[24];
public:
NavGoalType_t m_type;
private:
uint8 pad_001C[4];
public:
CRelativeLocation m_navLocation;
float32 m_flGoalBlockedTolerance;
float32 m_flPathEndGoalRange;
float32 m_flPathEndGoalRange_Repathing;
AI_NavGoalFlags_t m_goalFlags;
CHandle<CBaseEntity> m_pTarget;
Vector m_vThreatPos;
float32 m_flMaxPathLength;
float32 m_flMaxTravelDist;
float32 m_flMaxTravelDistAdditionalFromRepath;
CUtlString m_markupTagRequired;
Vector m_vArrivalDirection;
float32 m_flArrivalDirectionToleranceDot;
float32 m_flGoalArrivalTolerance;
StanceType_t m_eArrivalStance;
float32 m_flArrivalFlyingSpeedScale;
};