class FeSphereRigid_t
{
public:
    fltx4 vSphere;
    uint16 nNode;
    uint16 nCollisionMask;
    uint16 nVertexMapIndex;
    uint16 nFlags;
};

KV3 Class Defaults

{
    vSphere = [ 0.0, 0.0, 0.0, 1.0 ]
    nNode = 0
    nCollisionMask = 65535
    nVertexMapIndex = 65535
    nFlags = 0
}