class FeSphereRigid_ t
{
public:
fltx4 vSphere;
uint16 nNode;
uint16 nCollisionMask;
uint16 nVertexMapIndex;
uint16 nFlags;
};KV3 Class Defaults
{
vSphere = [ 0.0, 0.0, 0.0, 1.0 ]
nNode = 0
nCollisionMask = 65535
nVertexMapIndex = 65535
nFlags = 0
}