class FeBuildSphereRigid_t : public FeSphereRigid_t
{
public:
    int32 m_nPriority;
    uint32 m_nVertexMapHash;
    uint32 m_nAntitunnelGroupBits;
};

KV3 Class Defaults

{
    vSphere = [ 0.0, 0.0, 0.0, 1.0 ]
    nNode = 0
    nCollisionMask = 65535
    nVertexMapIndex = 65535
    nFlags = 0
    m_nPriority = 0
    m_nVertexMapHash = 0
    m_nAntitunnelGroupBits = 0
}