class FeSDFRigid_t
{
public:
    Vector vLocalMin;
    Vector vLocalMax;
    float32 flBounciness;
    uint16 nNode;
    uint16 nCollisionMask;
    uint16 nVertexMapIndex;
    uint16 nFlags;
    CUtlVector<float32> m_Distances;
    int32 m_nWidth;
    int32 m_nHeight;
    int32 m_nDepth;
};

KV3 Class Defaults

{
    vLocalMin = [ 0.0, 0.0, 0.0 ]
    vLocalMax = [ 0.0, 0.0, 0.0 ]
    flBounciness = 0.0
    nNode = 0
    nCollisionMask = 65535
    nVertexMapIndex = 65535
    nFlags = 0
    m_Distances = [  ]
    m_nWidth = 8
    m_nHeight = 8
    m_nDepth = 8
}