class FeSDFRigid_ t
{
public:
Vector vLocalMin;
Vector vLocalMax;
float32 flBounciness;
uint16 nNode;
uint16 nCollisionMask;
uint16 nVertexMapIndex;
uint16 nFlags;
CUtlVector<float32> m_ Distances;
int32 m_ nWidth;
int32 m_ nHeight;
int32 m_ nDepth;
};KV3 Class Defaults
{
vLocalMin = [ 0.0, 0.0, 0.0 ]
vLocalMax = [ 0.0, 0.0, 0.0 ]
flBounciness = 0.0
nNode = 0
nCollisionMask = 65535
nVertexMapIndex = 65535
nFlags = 0
m_ Distances = [ ]
m_ nWidth = 8
m_ nHeight = 8
m_ nDepth = 8
}