class FeBuildSDFRigid_t : public FeSDFRigid_t
{
public:
    int32 m_nPriority;
    uint32 m_nVertexMapHash;
    uint32 m_nAntitunnelGroupBits;
};

KV3 Class Defaults

{
    vLocalMin = [ 0.0, 0.0, 0.0 ]
    vLocalMax = [ 0.0, 0.0, 0.0 ]
    flBounciness = 0.0
    nNode = 0
    nCollisionMask = 65535
    nVertexMapIndex = 65535
    nFlags = 0
    m_Distances = [  ]
    m_nWidth = 8
    m_nHeight = 8
    m_nDepth = 8
    m_nPriority = 0
    m_nVertexMapHash = 0
    m_nAntitunnelGroupBits = 0
}