class FeBuildBoxRigid_ t : public FeBoxRigid_ t
{
public:
int32 m_ nPriority;
uint32 m_ nVertexMapHash;
uint32 m_ nAntitunnelGroupBits;
};KV3 Class Defaults
{
tmFrame2 =
[
0.0, 0.0, 0.0, 1.0,
0.0, 0.0, 0.0, 1.0,
]
nNode = 0
nCollisionMask = 65535
vSize = [ 0.0, 0.0, 0.0 ]
nVertexMapIndex = 65535
nFlags = 0
m_ nPriority = 0
m_ nVertexMapHash = 0
m_ nAntitunnelGroupBits = 0
}