class FeBoxRigid_t
{
public:
    CTransform tmFrame2;
    uint16 nNode;
    uint16 nCollisionMask;
    Vector vSize;
    uint16 nVertexMapIndex;
    uint16 nFlags;
};

KV3 Class Defaults

{
    tmFrame2 = 
    [
        0.0, 0.0, 0.0, 1.0,
        0.0, 0.0, 0.0, 1.0,
    ]
    nNode = 0
    nCollisionMask = 65535
    vSize = [ 0.0, 0.0, 0.0 ]
    nVertexMapIndex = 65535
    nFlags = 0
}