class FeBoxRigid_ t
{
public:
CTransform tmFrame2;
uint16 nNode;
uint16 nCollisionMask;
Vector vSize;
uint16 nVertexMapIndex;
uint16 nFlags;
};KV3 Class Defaults
{
tmFrame2 =
[
0.0, 0.0, 0.0, 1.0,
0.0, 0.0, 0.0, 1.0,
]
nNode = 0
nCollisionMask = 65535
vSize = [ 0.0, 0.0, 0.0 ]
nVertexMapIndex = 65535
nFlags = 0
}