class ParticlePreviewState_t
{
public:
CUtlString m_previewModel;
uint32 m_nModSpecificData;
PetGroundType_t m_groundType;
CUtlString m_sequenceName;
int32 m_nFireParticleOnSequenceFrame;
CUtlString m_hitboxSetName;
CUtlString m_materialGroupName;
CUtlVector<ParticlePreviewBodyGroup_t> m_vecBodyGroups;
float32 m_flPlaybackSpeed;
float32 m_flParticleSimulationRate;
bool m_bShouldDrawHitboxes;
bool m_bShouldDrawAttachments;
bool m_bShouldDrawAttachmentNames;
bool m_bShouldDrawControlPointAxes;
bool m_bAnimationNonLooping;
bool m_bSequenceNameIsAnimClipPath;
Vector m_vecPreviewGravity;
};
KV3 Class Defaults
{
m_previewModel = ""
m_nModSpecificData = 0
m_groundType = "PET_GROUND_GRID"
m_sequenceName = ""
m_nFireParticleOnSequenceFrame = 0
m_hitboxSetName = ""
m_materialGroupName = ""
m_vecBodyGroups = [ ]
m_flPlaybackSpeed = 1.0
m_flParticleSimulationRate = 1.0
m_bShouldDrawHitboxes = false
m_bShouldDrawAttachments = false
m_bShouldDrawAttachmentNames = false
m_bShouldDrawControlPointAxes = false
m_bAnimationNonLooping = false
m_bSequenceNameIsAnimClipPath = false
m_vecPreviewGravity = [ 0.0, 0.0, -800.0 ]
}