class C_OP_RenderTreeShake : public CParticleFunctionRenderer
{
public:
// MPropertyFriendlyName = peak strength
float32 m_flPeakStrength;
// MPropertyFriendlyName = peak strength field override
// MPropertyAttributeChoiceName = particlefield_scalar
ParticleAttributeIndex_t m_nPeakStrengthFieldOverride;
// MPropertyFriendlyName = radius
float32 m_flRadius;
// MPropertyFriendlyName = strength field override
// MPropertyAttributeChoiceName = particlefield_scalar
ParticleAttributeIndex_t m_nRadiusFieldOverride;
// MPropertyFriendlyName = shake duration after end
float32 m_flShakeDuration;
// MPropertyFriendlyName = amount of time taken to smooth between different shake parameters
float32 m_flTransitionTime;
// MPropertyFriendlyName = Twist amount (-1..1)
float32 m_flTwistAmount;
// MPropertyFriendlyName = Radial Amount (-1..1)
float32 m_flRadialAmount;
// MPropertyFriendlyName = Control Point Orientation Amount (-1..1)
float32 m_flControlPointOrientationAmount;
// MPropertyFriendlyName = Control Point for Orientation Amount
int32 m_nControlPointForLinearDirection;
};
KV3 Class Defaults
{
_class = "C_OP_RenderTreeShake"
m_flOpStrength =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 1.0
m_NamedValue = ""
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_bReverseOrder = false
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_bHasRandomSignFlip = false
m_nRandomSeed = -1
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_strSnapshotSubset = ""
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_nNoiseInputVectorAttribute = 0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.0
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_flNoCameraFallback = 0.0
m_bUseBoundsCenter = false
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_flNotchedRangeMin = 0.0
m_flNotchedRangeMax = 1.0
m_flNotchedOutputOutside = 0.0
m_flNotchedOutputInside = 1.0
m_nRoundType = "PF_ROUND_TYPE_NEAREST"
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_nOpEndCapState = "PARTICLE_ENDCAP_ALWAYS_ON"
m_nToolsState = "PARTICLE_TOOLS_STATE_ALWAYS_ON"
m_flOpStartFadeInTime = 0.0
m_flOpEndFadeInTime = 0.0
m_flOpStartFadeOutTime = 0.0
m_flOpEndFadeOutTime = 0.0
m_flOpFadeOscillatePeriod = 0.0
m_bNormalizeToStopTime = false
m_flOpTimeOffsetMin = 0.0
m_flOpTimeOffsetMax = 0.0
m_nOpTimeOffsetSeed = 0
m_nOpTimeScaleSeed = 0
m_flOpTimeScaleMin = 1.0
m_flOpTimeScaleMax = 1.0
m_bDisableOperator = false
m_Notes = ""
VisibilityInputs =
{
m_flCameraBias = 0.0
m_nCPin = -1
m_flProxyRadius = 1.0
m_flInputMin = 0.0
m_flInputMax = 1.0
m_flInputPixelVisFade = 0.25
m_flNoPixelVisibilityFallback = 1.0
m_flDistanceInputMin = 0.0
m_flDistanceInputMax = 0.0
m_flDotInputMin = 0.0
m_flDotInputMax = 0.0
m_bDotCPAngles = true
m_bDotCameraAngles = false
m_flAlphaScaleMin = 0.0
m_flAlphaScaleMax = 1.0
m_flRadiusScaleMin = 1.0
m_flRadiusScaleMax = 1.0
m_flRadiusScaleFOVBase = 0.0
m_bRightEye = false
}
m_bCannotBeRefracted = true
m_bSkipRenderingOnMobile = false
m_flPeakStrength = 9.0
m_nPeakStrengthFieldOverride = 19
m_flRadius = 256.0
m_nRadiusFieldOverride = 19
m_flShakeDuration = 3.0
m_flTransitionTime = 0.5
m_flTwistAmount = 0.0
m_flRadialAmount = 1.0
m_flControlPointOrientationAmount = 0.0
m_nControlPointForLinearDirection = -1
}