class CParticleFunctionRenderer : public CParticleFunction
{
public:
    // MPropertySortPriority = -1
    CParticleVisibilityInputs VisibilityInputs;
    // MPropertyStartGroup = Rendering filter
    // MPropertyFriendlyName = I cannot be refracted through refracting objects like water
    // MPropertySortPriority = -1
    bool m_bCannotBeRefracted;
    // MPropertyFriendlyName = Skip rendering on mobile
    // MPropertySortPriority = -1
    bool m_bSkipRenderingOnMobile;
};

KV3 Class Defaults