class CParticleFunctionRenderer : public CParticleFunction
{
public:
// MPropertySortPriority = -1
CParticleVisibilityInputs VisibilityInputs;
// MPropertyStartGroup = Rendering filter
// MPropertyFriendlyName = I cannot be refracted through refracting objects like water
// MPropertySortPriority = -1
bool m_ bCannotBeRefracted;
// MPropertyFriendlyName = Skip rendering on mobile
// MPropertySortPriority = -1
bool m_ bSkipRenderingOnMobile;
};KV3 Class Defaults
