class SkeletonAnimCapture_t__Camera_t
{
public:
    CTransform m_tmCamera;
    float32 m_flTime;
};

KV3 Class Defaults

{
    m_tmCamera = 
    [
        0.0, 0.0, 0.0, 1.0,
        0.0, 0.0, 0.0, 1.0,
    ]
    m_flTime = 0.0
}