class SkeletonAnimCapture_ t_ _ Camera_ t
{
public:
CTransform m_ tmCamera;
float32 m_ flTime;
};KV3 Class Defaults
{
m_ tmCamera =
[
0.0, 0.0, 0.0, 1.0,
0.0, 0.0, 0.0, 1.0,
]
m_ flTime = 0.0
}class SkeletonAnimCapture_ t_ _ Camera_ t
{
public:
CTransform m_ tmCamera;
float32 m_ flTime;
};{
m_ tmCamera =
[
0.0, 0.0, 0.0, 1.0,
0.0, 0.0, 0.0, 1.0,
]
m_ flTime = 0.0
}