class CSceneObjectData__RTProxyDrawDescriptor_t
{
public:
CMaterialDrawDescriptor m_drawDesc;
matrix3x4_t m_mWorldFromLocal;
VertexAlbedoFormat_t m_nVertexAlbedoFormat;
int8 m_nVertexAlbedoVB;
uint16 m_nVertexAlbedoOffset;
uint16 m_nVertexAlbedoStride;
};
KV3 Class Defaults
{
m_drawDesc =
{
m_flUvDensity = 0.0
m_vTintColor = [ 1.0, 1.0, 1.0 ]
m_flAlpha = 1.0
m_nNumMeshlets = 0
m_nFirstMeshlet = 0
m_nAppliedIndexOffset = 0
m_nDepthVertexBufferIndex = 255
m_nMeshletPackedIVBIndex = 255
m_rigidMeshParts = [ ]
m_nPrimitiveType = "RENDER_PRIM_TRIANGLES"
m_nBaseVertex = 0
m_nVertexCount = 0
m_nStartIndex = 0
m_nIndexCount = 0
m_indexBuffer =
{
m_hBuffer = 0
m_nBindOffsetBytes = 0
}
m_meshletPackedIVB =
{
m_hBuffer = 0
m_nBindOffsetBytes = 0
}
m_material = resource:""
m_vertexBuffers = [ ]
}
m_mWorldFromLocal =
[
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
]
m_nVertexAlbedoFormat = "VERTEX_ALBEDO_NONE"
m_nVertexAlbedoVB = -1
m_nVertexAlbedoOffset = 0
m_nVertexAlbedoStride = 0
}