class CSceneObjectData__RTProxyDrawDescriptor_t
{
public:
    CMaterialDrawDescriptor m_drawDesc;
    matrix3x4_t m_mWorldFromLocal;
    VertexAlbedoFormat_t m_nVertexAlbedoFormat;
    int8 m_nVertexAlbedoVB;
    uint16 m_nVertexAlbedoOffset;
    uint16 m_nVertexAlbedoStride;
};

KV3 Class Defaults

{
    m_drawDesc = 
    {
        m_flUvDensity = 0.0
        m_vTintColor = [ 1.0, 1.0, 1.0 ]
        m_flAlpha = 1.0
        m_nNumMeshlets = 0
        m_nFirstMeshlet = 0
        m_nAppliedIndexOffset = 0
        m_nDepthVertexBufferIndex = 255
        m_nMeshletPackedIVBIndex = 255
        m_rigidMeshParts = [  ]
        m_nPrimitiveType = "RENDER_PRIM_TRIANGLES"
        m_nBaseVertex = 0
        m_nVertexCount = 0
        m_nStartIndex = 0
        m_nIndexCount = 0
        m_indexBuffer = 
        {
            m_hBuffer = 0
            m_nBindOffsetBytes = 0
        }
        m_meshletPackedIVB = 
        {
            m_hBuffer = 0
            m_nBindOffsetBytes = 0
        }
        m_material = resource:""
        m_vertexBuffers = [  ]
    }
    m_mWorldFromLocal = 
    [
        0.0, 0.0, 0.0, 0.0,
        0.0, 0.0, 0.0, 0.0,
        0.0, 0.0, 0.0, 0.0,
    ]
    m_nVertexAlbedoFormat = "VERTEX_ALBEDO_NONE"
    m_nVertexAlbedoVB = -1
    m_nVertexAlbedoOffset = 0
    m_nVertexAlbedoStride = 0
}