class CAnimSkeleton
{
void* __vftable;
uint8 pad_0008[8];
public:
CUtlVector<CTransform> m_localSpaceTransforms;
CUtlVector<CTransform> m_modelSpaceTransforms;
CUtlVector<CUtlString> m_boneNames;
CUtlVector<CUtlVector<int32>> m_children;
CUtlVector<int32> m_parents;
CUtlVector<CAnimFoot> m_feet;
CUtlVector<CUtlString> m_morphNames;
CUtlVector<int32> m_lodBoneCounts;
};
KV3 Class Defaults
{
_class = "CAnimSkeleton"
m_localSpaceTransforms = [ ]
m_modelSpaceTransforms = [ ]
m_boneNames = [ ]
m_children = [ ]
m_parents = [ ]
m_feet = [ ]
m_morphNames = [ ]
m_lodBoneCounts = [ ]
}