class CAnimSkeleton
{
    void* __vftable;
    uint8 pad_0008[8];
public:
    CUtlVector<CTransform> m_localSpaceTransforms;
    CUtlVector<CTransform> m_modelSpaceTransforms;
    CUtlVector<CUtlString> m_boneNames;
    CUtlVector<CUtlVector<int32>> m_children;
    CUtlVector<int32> m_parents;
    CUtlVector<CAnimFoot> m_feet;
    CUtlVector<CUtlString> m_morphNames;
    CUtlVector<int32> m_lodBoneCounts;
};

KV3 Class Defaults

{
    _class = "CAnimSkeleton"
    m_localSpaceTransforms = [  ]
    m_modelSpaceTransforms = [  ]
    m_boneNames = [  ]
    m_children = [  ]
    m_parents = [  ]
    m_feet = [  ]
    m_morphNames = [  ]
    m_lodBoneCounts = [  ]
}