class CAnimFoot
{
public:
CUtlString m_ name;
Vector m_ vBallOffset;
Vector m_ vHeelOffset;
int32 m_ ankleBoneIndex;
int32 m_ toeBoneIndex;
};KV3 Class Defaults
{
m_ name = ""
m_ vBallOffset = [ 0.0, 0.0, 0.0 ]
m_ vHeelOffset = [ 0.0, 0.0, 0.0 ]
m_ ankleBoneIndex = -1
m_ toeBoneIndex = -1
}