class CAnimFoot
{
public:
    CUtlString m_name;
    Vector m_vBallOffset;
    Vector m_vHeelOffset;
    int32 m_ankleBoneIndex;
    int32 m_toeBoneIndex;
};

KV3 Class Defaults

{
    m_name = ""
    m_vBallOffset = [ 0.0, 0.0, 0.0 ]
    m_vHeelOffset = [ 0.0, 0.0, 0.0 ]
    m_ankleBoneIndex = -1
    m_toeBoneIndex = -1
}