// MEntityAllowsPortraitWorldSpawn
// MNetworkVarNames = bool m_bIgnoreInput
// MNetworkVarNames = bool m_bLit
// MNetworkVarNames = bool m_bFollowPlayerAcrossTeleport
// MNetworkVarNames = float m_flWidth
// MNetworkVarNames = float m_flHeight
// MNetworkVarNames = float m_flDPI
// MNetworkVarNames = float m_flInteractDistance
// MNetworkVarNames = float m_flDepthOffset
// MNetworkVarNames = uint32 m_unOwnerContext
// MNetworkVarNames = uint32 m_unHorizontalAlign
// MNetworkVarNames = uint32 m_unVerticalAlign
// MNetworkVarNames = uint32 m_unOrientation
// MNetworkVarNames = bool m_bAllowInteractionFromAllSceneWorlds
// MNetworkVarNames = string_t m_vecCSSClasses
// MNetworkVarNames = bool m_bOpaque
// MNetworkVarNames = bool m_bNoDepth
// MNetworkVarNames = bool m_bVisibleWhenParentNoDraw
// MNetworkVarNames = bool m_bRenderBackface
// MNetworkVarNames = bool m_bUseOffScreenIndicator
// MNetworkVarNames = bool m_bExcludeFromSaveGames
// MNetworkVarNames = bool m_bGrabbable
// MNetworkVarNames = bool m_bOnlyRenderToTexture
// MNetworkVarNames = bool m_bDisableMipGen
// MNetworkVarNames = int32 m_nExplicitImageLayout
class C_PointClientUIWorldPanel : public C_BaseClientUIEntity
{
uint8 pad_09D0[8];
public:
// MNotSaved = !!UNKNOWN!!
bool m_bForceRecreateNextUpdate;
// MNotSaved = !!UNKNOWN!!
bool m_bMoveViewToPlayerNextThink;
// MNotSaved = !!UNKNOWN!!
bool m_bCheckCSSClasses;
// MNotSaved = !!UNKNOWN!!
CTransform m_anchorDeltaTransform;
private:
uint8 pad_0A00[368];
public:
// MNotSaved = !!UNKNOWN!!
CPointOffScreenIndicatorUi* m_pOffScreenIndicator;
private:
uint8 pad_0B78[32];
public:
// MNetworkEnable
bool m_bIgnoreInput;
// MNetworkEnable
bool m_bLit;
// MNetworkEnable
bool m_bFollowPlayerAcrossTeleport;
// MNetworkEnable
float32 m_flWidth;
// MNetworkEnable
float32 m_flHeight;
// MNetworkEnable
float32 m_flDPI;
// MNetworkEnable
float32 m_flInteractDistance;
// MNetworkEnable
float32 m_flDepthOffset;
// MNetworkEnable
uint32 m_unOwnerContext;
// MNetworkEnable
uint32 m_unHorizontalAlign;
// MNetworkEnable
uint32 m_unVerticalAlign;
// MNetworkEnable
uint32 m_unOrientation;
// MNetworkEnable
bool m_bAllowInteractionFromAllSceneWorlds;
// MNetworkEnable
C_NetworkUtlVectorBase<CUtlSymbolLarge> m_vecCSSClasses;
// MNetworkEnable
bool m_bOpaque;
// MNetworkEnable
bool m_bNoDepth;
// MNetworkEnable
bool m_bVisibleWhenParentNoDraw;
// MNetworkEnable
bool m_bRenderBackface;
// MNetworkEnable
bool m_bUseOffScreenIndicator;
// MNetworkEnable
bool m_bExcludeFromSaveGames;
// MNetworkEnable
bool m_bGrabbable;
// MNetworkEnable
bool m_bOnlyRenderToTexture;
// MNetworkEnable
bool m_bDisableMipGen;
// MNetworkEnable
int32 m_nExplicitImageLayout;
};