class C_ InWorldKeyBindPanel : public C_ PointClientUIWorldPanel
{
public:
// MNotSaved = !!UNKNOWN!!
CHandle<C_ CitadelPlayerPawn> m_ hPlayer;
};class C_ InWorldKeyBindPanel : public C_ PointClientUIWorldPanel
{
public:
// MNotSaved = !!UNKNOWN!!
CHandle<C_ CitadelPlayerPawn> m_ hPlayer;
};