// MNetworkVarNames = bool m_bPlayingIdle
// MNetworkVarNames = bool m_bShieldActive
class C_NPC_TrooperNeutral : public C_AI_CitadelNPC
{
public:
    // MNetworkEnable
    // MNetworkChangeCallback = OnPlayingIdleChanged
    bool m_bPlayingIdle;
    // MNetworkEnable
    // MNetworkChangeCallback = OnShieldActiveChanged
    bool m_bShieldActive;
private:
    uint8 pad_16C2[56];
};