// MNetworkVarNames = bool m_ bPlayingIdle
// MNetworkVarNames = bool m_ bShieldActive
class C_ NPC_ TrooperNeutral : public C_ AI_ CitadelNPC
{
public:
// MNetworkEnable
// MNetworkChangeCallback = OnPlayingIdleChanged
bool m_ bPlayingIdle;
// MNetworkEnable
// MNetworkChangeCallback = OnShieldActiveChanged
bool m_ bShieldActive;
private:
uint8 pad_ 16C2[56];
};