// MNetworkVarNames = int m_iVaultState
class C_NPC_Neutral_SinnersSacrifice : public C_NPC_TrooperNeutral
{
public:
    // MNetworkEnable
    // MNetworkChangeCallback = OnVaultStateChanged
    int32 m_iVaultState;
private:
    uint8 pad_1704[32];
};