// MNetworkVarNames = EStreetBrawlGameState m_eStreetBrawlState
// MNetworkVarNames = GameTime_t m_flStreetBrawlStateStartTime
// MNetworkVarNames = GameTime_t m_flNextStateTime
// MNetworkVarNames = float m_flStreetBrawlTotalNonCombatTime
// MNetworkVarNames = int m_iRound
// MNetworkVarNames = int m_iLastBuyCountDown
// MNetworkVarNames = int m_iTeamSapphireScore
// MNetworkVarNames = int m_iTeamAmberScore
class CStreetBrawlController
{
    void* __vftable;
public:
    // MNetworkEnable
    // MNetworkChangeCallback = streetBrawlStateChanged
    EStreetBrawlGameState m_eStreetBrawlState;
    // MNetworkEnable
    GameTime_t m_flStreetBrawlStateStartTime;
    // MNetworkEnable
    GameTime_t m_flNextStateTime;
    // MNetworkEnable
    float32 m_flStreetBrawlTotalNonCombatTime;
    // MNetworkEnable
    int32 m_iRound;
    // MNetworkEnable
    int32 m_iLastBuyCountDown;
    // MNetworkEnable
    int32 m_iTeamSapphireScore;
    // MNetworkEnable
    int32 m_iTeamAmberScore;
};