class CCitadel_ Modifier_ IceDome : public CCitadelModifier
{
public:
CHandle<C_ Citadel_ Ice_ Dome_ Blocker> m_ hBlocker;
CHandle<CPointModifierThinker> m_ hFriendlyAura;
CHandle<CPointModifierThinker> m_ hEnemyAura;
ParticleIndex_ t m_ nParticleIndex;
GameTime_ t m_ flStartTime;
private:
uint8 pad_ 00D4[452];
public:
Vector m_ vOrigin;
};