class CCitadel_Modifier_Chrono_KineticCarbine : public CCitadelModifier
{
public:
    bool m_bShotAnimPlayed;
    int32 m_nBulletCount;
    float32 m_flElapsedPct;
    CHandle<CCitadelBulletTimeWarp> m_hTimeWarp;
    ParticleIndex_t m_nFullyChargedParticle;
private:
    uint8 pad_00D4[1120];
};