// MNetworkVarNames = float m_ flBulletTimeScale
// MNetworkVarNames = float m_ flProjectileTimeScale
// MNetworkVarNames = GameTime_ t m_ flExpireTime
// MNetworkVarNames = float m_ flStopDuration
class CCitadelBulletTimeWarp : public C_ BaseModelEntity
{
public:
// MNetworkEnable
float32 m_ flBulletTimeScale;
// MNetworkEnable
float32 m_ flProjectileTimeScale;
// MNetworkEnable
GameTime_ t m_ flExpireTime;
// MNetworkEnable
float32 m_ flStopDuration;
private:
uint8 pad_ 09B0[24];
};