// MNetworkVarNames = CitadelHeroSpawnData_t m_spawnedHero
// MNetworkVarNames = CitadelHeroSpawnData_t m_loadingHero
// MNetworkVarNames = HeroID_t m_nNoSpawnHeroID
class CCitadelHeroComponent : public CEntityComponent
{
    uint8 pad_0008[16];
public:
    // MNetworkEnable
    // MNetworkChangeCallback = OnHeroChanged
    CitadelHeroSpawnData_t m_spawnedHero;
    // MNetworkEnable
    // MNetworkPriority = 32
    CitadelHeroSpawnData_t m_loadingHero;
    // MNetworkEnable
    HeroID_t m_nNoSpawnHeroID;
};