class CNmTwoBoneIKTask : public CNmPoseTask
{
public:
int32 m_ nEffectorBoneIdx;
int32 m_ nEffectorTargetBoneIdx;
CTransform m_ targetTransform;
CNmTarget m_ effectorTarget;
NmIKBlendMode_ t m_ blendMode;
float32 m_ flBlendWeight;
bool m_ bIsTargetInWorldSpace;
bool m_ bIsRunningFromDeserializedData;
float32 m_ flReferencePoseTwistWeight;
CGlobalSymbol m_ debugEffectorBoneID;
};