class CNmTwoBoneIKTask : public CNmPoseTask
{
public:
    int32 m_nEffectorBoneIdx;
    int32 m_nEffectorTargetBoneIdx;
    CTransform m_targetTransform;
    CNmTarget m_effectorTarget;
    NmIKBlendMode_t m_blendMode;
    float32 m_flBlendWeight;
    bool m_bIsTargetInWorldSpace;
    bool m_bIsRunningFromDeserializedData;
    float32 m_flReferencePoseTwistWeight;
    CGlobalSymbol m_debugEffectorBoneID;
};