class CNmTarget
{
public:
CTransform m_ transform;
CGlobalSymbol m_ boneID;
bool m_ bIsBoneTarget;
bool m_ bIsUsingBoneSpaceOffsets;
bool m_ bHasOffsets;
bool m_ bIsSet;
};KV3 Class Defaults
{
m_ transform =
[
0.0, 0.0, 0.0, 1.0,
0.0, 0.0, 0.0, 1.0,
]
m_ boneID = ""
m_ bIsBoneTarget = false
m_ bIsUsingBoneSpaceOffsets = true
m_ bHasOffsets = false
m_ bIsSet = false
}