class CNmTarget
{
public:
    CTransform m_transform;
    CGlobalSymbol m_boneID;
    bool m_bIsBoneTarget;
    bool m_bIsUsingBoneSpaceOffsets;
    bool m_bHasOffsets;
    bool m_bIsSet;
};

KV3 Class Defaults

{
    m_transform = 
    [
        0.0, 0.0, 0.0, 1.0,
        0.0, 0.0, 0.0, 1.0,
    ]
    m_boneID = ""
    m_bIsBoneTarget = false
    m_bIsUsingBoneSpaceOffsets = true
    m_bHasOffsets = false
    m_bIsSet = false
}