enum class JiggleBoneSimSpace : uint32
{
// MPropertyFriendlyName = Local Space
SimSpace_ Local = 0,
// MPropertyFriendlyName = Model Space
SimSpace_ Model = 1,
// MPropertyFriendlyName = World Space
SimSpace_ World = 2,
};enum class JiggleBoneSimSpace : uint32
{
// MPropertyFriendlyName = Local Space
SimSpace_ Local = 0,
// MPropertyFriendlyName = Model Space
SimSpace_ Model = 1,
// MPropertyFriendlyName = World Space
SimSpace_ World = 2,
};