class JiggleBoneSettings_ t
{
public:
int32 m_ nBoneIndex;
float32 m_ flSpringStrength;
float32 m_ flMaxTimeStep;
float32 m_ flDamping;
Vector m_ vBoundsMaxLS;
Vector m_ vBoundsMinLS;
JiggleBoneSimSpace m_ eSimSpace;
};KV3 Class Defaults
{
m_ nBoneIndex = 0
m_ flSpringStrength = 0.0
m_ flMaxTimeStep = 0.0
m_ flDamping = 0.0
m_ vBoundsMaxLS = [ 0.0, 0.0, 0.0 ]
m_ vBoundsMinLS = [ 0.0, 0.0, 0.0 ]
m_ eSimSpace = "SimSpace_ Local"
}