class JiggleBoneSettings_t
{
public:
    int32 m_nBoneIndex;
    float32 m_flSpringStrength;
    float32 m_flMaxTimeStep;
    float32 m_flDamping;
    Vector m_vBoundsMaxLS;
    Vector m_vBoundsMinLS;
    JiggleBoneSimSpace m_eSimSpace;
};

KV3 Class Defaults

{
    m_nBoneIndex = 0
    m_flSpringStrength = 0.0
    m_flMaxTimeStep = 0.0
    m_flDamping = 0.0
    m_vBoundsMaxLS = [ 0.0, 0.0, 0.0 ]
    m_vBoundsMinLS = [ 0.0, 0.0, 0.0 ]
    m_eSimSpace = "SimSpace_Local"
}