enum class IKSolverType : uint32{ // MPropertyFriendlyName = Perlin // MPropertyDescription = Classic perlin 2-bone solver IKSOLVER_Perlin = 0, // MPropertyFriendlyName = Two Bone // MPropertyDescription = 2-bone solver that does not have singularities that Perlin does, and should be used as a default starting point for 2 bone solves. IKSOLVER_TwoBone = 1, // MPropertyFriendlyName = FABRIK // MPropertyDescription = "Forward And Backward Reaching Inverse Kinematics" solver - A solver that can handle any number of bones and works by iteratively solving for the position of each bone in the chain. IKSOLVER_Fabrik = 2, // MPropertyFriendlyName = Dog Leg (3-Bone) // MPropertyDescription = A 3-bone solver that uses two 2-bone solves under the hood to emulate a dog leg. IKSOLVER_DogLeg3Bone = 3, // MPropertyFriendlyName = CCD // MPropertyDescription = Cyclic Coordinate Descent solver - A solver that can handle any number of bones and works by iteratively solving for the rotation of each bone in the chain. IKSOLVER_CCD = 4, // MPropertySuppressEnumerator IKSOLVER_COUNT = 5,};